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Media

The trailer, and captures from the build

No screenshot on this page is a mock-up. The trailer is the one the team cut in 2018, the screenshots below are captures from the build as it runs now, and the art at the foot of the page is labelled as art.

Screenshots

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What you keep between matches

A chest opening
Reward chests Earned, bought, and opened for cards. The rarity of each card is named as it turns over.
The crafting and salvage screen
Crafting and salvage Salvage the cards you will not play, and craft the one you wanted. The panel names the card’s rarity, what crafting it costs and what salvaging it returns.
The daily reward calendar
Daily reward Thirty days deep, one claim a day.
Claiming a daily reward
The claim What a day pays out.

Key art

A dragon and a dark elf breaking out of the battlefield
The battlefield, with the painting it is made of coming out of the frame.
A griffin rider over the campaign map
The campaign map and its chapter card.
A dwarven warrior beside the daily reward screen
The daily reward, and the chest that comes with it.
The innkeeper at the bar, holding out three cards
The innkeeper, who keeps the tavern every session starts in.
Garuganoth, a red dragon, in flight
Garuganoth, one of the game’s six dragons.
Stormcaller raising a storm
Stormcaller, who does not weaken in a Thunderstorm.

Promotional art

Made for the store pages. These are illustrations, not screenshots — the game itself is in the screenshots above.

Promotional art, the innkeeper dealing three cards, with the words: Win the round. Keep something in reserve. Free-to-play fantasy card strategy.
Win the round. Keep something in reserve.
Promotional art, a board mid-round, with a hand of three cards, with the words: Play for the round. Plan for the match. Win two rounds. Know when to Pass.
Play for the round. Plan for the match.
Promotional art, a hand held back beside the Pass button, with the words: Sometimes the strongest move is Pass. Save cards now. Fight for the next round.
Sometimes the strongest move is Pass.
Promotional art, cards being crafted at a workbench, with the words: Build the deck you imagine. Craft the cards you need. Salvage the ones you don’t.
Build the deck you imagine.
Promotional art, a clockwork opponent holding its cards across the board, with the words: Sharpen your strategy. Five AI difficulties, from Easy to Insane.
Sharpen your strategy.
Promotional art, the innkeeper opening a chest of cards, with the words: Play. Earn. Grow your collection. Complete daily quests. Open chests with Gold.
Play. Earn. Grow your collection.
Promotional art, a phone and a PC showing the same match, with the words: One account. Two ways to play. Play on PC and Android. Share the battlefield.
One account. Two ways to play.